Recent Posts


  • Move Along

    I hope for this site to become a usefull addendum to the Official FreeCADweb.org site. However, for now, and the foreseeable future it is quite useless, a mere curiosity. It […]

  • Arch Basic House – Getting a Result

    These are the setting used in the linked video. To change preferences, Select from the Main Menu Edit->Preferences. In the general category, Imperial units specifically formatted for building. In Draft […]

  • Sketcher – Toggle Constraint

    Temporarily Activate or Deactivate a constraint. The Toggle Constraint tool gives us the option to leave a constraint in our model and deactivating the constraint. Often a constraint is deleted […]

  • Sketcher Regular Polygon

    The Sketcher Regular Polygon Tool lets you add the first six regular polygons with specific tools. The seventh tool lets you add an n-sided polygon. Included Predefined Regular Polygons: Triangle […]

  • Arch Workbench – Simple Wall Tutorial

    The Arch Workbench can be confusing, taking it a piece at a time with the most simple constructions can help to flatten the learning curve. The Arch work bench is […]

  • Arch Workbench – Rebar Tool ( from an Arch Noob )

    The ReBar tool simplifies the process of adding reinforcing bars to structural objects in the arch workbench. The Re-Bar tool uses a Mapped Sketch for input and requires a Structural […]

  • Part Design – Shape binder

    How to link Sketches, Edges and Faces to Another Sketch ( without formulas. ) For a careful fully detailed explanation of the Shape Binder head over to: https://wiki.freecadweb.org/PartDesign_ShapeBinder. The article […]

  • Part Design – Subtractive Groove ( Revolution )

    The Subtractive Groove uses a Sketch to remove material from a Body. The selected sketch is rotated around an axis and removes material that it intersects. To complete a successful […]

  • Part Design – Origins, Placements and Positioning.

    Part 1 – Sketches and Bodies. Positioning objects in FreeCAD can become confusing, when the Objects origins are not clear. This can become confused by the fact that there are […]

  • Part Design – Additive Cylinder

    The Additive Primitive tool is a way to add certain solids to a model without having to sketch. the tool is adds shapes with mouse selection and dialog in the […]

  • Part Design – Additive Primitive Box

    The Additive Primitive tool is a way to add certain solids to a model without having to sketch. the tool is adds shapes with mouse selection and dialog in the […]